Academy
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The five pillars of emergent gameplay
TinyBuild CEO Alex Nichiporchik shares advice on how to keep players invested in your game without making a 100-hour epic
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What is the best game engine: is Unity right for you?
Our in-depth guide to Unity Technologies' widely used Unity engine, the leader for indie and mobile game development (now updated to include latest pricing structure and more)
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What is the best game engine: is Unreal Engine right for you?
An in-depth guide to Epic's Unreal Engine, which combines reach, technical sophistication and value for money (now updated to include UE5)
The five pillars of emergent gameplay
TinyBuild CEO Alex Nichiporchik shares advice on how to keep players invested in your game without making a 100-hour epic
What is the best game engine: is Unity right for you?
Our in-depth guide to Unity Technologies' widely used Unity engine, the leader for indie and mobile game development (now updated to include latest pricing structure and more)
What is the best game engine: is Unreal Engine right for you?
An in-depth guide to Epic's Unreal Engine, which combines reach, technical sophistication and value for money (now updated to include UE5)
The core principles of building prosperous game economies
Professor Edward Castronova and Machinations CEO Mihai Gheza detail the three pillars of designing a solid game economy
Identifying the human problems behind the lack of a clear vision in games development
Organisational psychologist Graham McAllister highlights the importance of maintaining game vision alignment
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The five pillars of emergent gameplay
TinyBuild CEO Alex Nichiporchik shares advice on how to keep players invested in your game without making a 100-hour epic
-
What is the best game engine: is Unity right for you?
Our in-depth guide to Unity Technologies' widely used Unity engine, the leader for indie and mobile game development (now updated to include latest pricing structure and more)
-
What is the best game engine: is Unreal Engine right for you?
An in-depth guide to Epic's Unreal Engine, which combines reach, technical sophistication and value for money (now updated to include UE5)
-
The core principles of building prosperous game economies
Professor Edward Castronova and Machinations CEO Mihai Gheza detail the three pillars of designing a solid game economy
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Are your game monetisation techniques going to remain legal?
Lewis Silkin's Fleur Chenevix-Trench and Nick Allan go through the recent EU and UK consumer law changes that game developers and publishers should be looking out for
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Harnessing the power of player feedback
King's Sabrina Carmona gives advice on balancing player desires with a game's creative vision
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Why VR needs a new playbook – and where the industry should start
ForeVR Games' CEO Marcus Segal, who helped scale Zynga in the early days, identifies key areas of improvement for VR to finally see widespread adoption
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The five deadly traps of user acquisition
Phoenix Games' Justin Stolzenberg offers a survival guide for any studios struggling to improve the profitability of their mobile game
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Being an effective people manager in the games industry
Attilio Carotenuto shares the lessons he's learnt from being in a managerial position and how you can create the best environment for your reports to thrive
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How to successfully run a remote studio, and make it last
Roll7 head of people Nisha Minhas shares the OlliOlli studio's tips for building a strong studio culture when people don't work at the studio
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How to be a great leader at a games company – without going bananas
No Brake Games' Sitara Shefta shares advice on how to best support your team, and enable them to support you
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The GI Academy Zone at EGX: Full schedule detailed
Experts from PlayStation, Larian Studios, Rare, Media Molecule, Sports Interactive, Rebellion and more will be on hand to offer advice and review portfolios