Marie Dealessandri
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Playdigious and DotEmu co-founder launches mobile distributor StoreRider
New Paris-based company to specialise in distribution on alternative Android stores
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GTA 6 reveal gains viewers faster than any game trailer in history
Update: GTA 6 trailer reaches over 100 million views, breaks record for most watched video game reveal in 24 hours
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League of Geeks: "We'll fight till the last breath"
We talk to studio director Trent Kusters as developer cuts off 50% of its workforce after investment falls through, with Jumplight Odyssey's development put on hold indefinitely
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The African games industry in numbers
We dive into a new report that offers insight into the spending, audience, and development landscape of the continent, with analysis from the experts behind the research
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"The African audience has become global"
An Africa Games Week panel discussed the opportunity for games developed on the continent and dispelled myths around what constitutes African storytelling
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Overcoming the challenges in Africa's digital creative ecosystem
Research presented at Africa Games Week identified the gaps in the games industry's infrastructure and what would help bring it to the next level
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What is the best game engine: is Unity right for you?
Our in-depth guide to Unity Technologies' widely used Unity engine, the leader for indie and mobile game development (now updated to include latest pricing structure and more)
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Nintendo to launch 18-rated Switch Online app in Japan
It will allow the platform holder to comply with age requirements ahead of GoldenEye 007 and Jet Force Gemini's release on its online service
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What is the best game engine: is Unreal Engine right for you?
An in-depth guide to Epic's Unreal Engine, which combines reach, technical sophistication and value for money (now updated to include UE5)
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Fellow Traveller: "It's a lot easier to start a publisher than to sustain one"
Founder Chris Wright discusses being an indie publisher at a time everyone wants to be one, how the label's ethos has evolved, and LudoNarraCon 2024
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Prideful Sloth on making "games with heart"
John Northwood on developing cosy games before it was cool, the challenges of open development, and making games in Brisbane
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Why Witch Beam is staying small after Unpacking’s huge success
Sanatana Mishra and Mei-Li C. talk Tempopo, how Witch Beam's unusual structure favours sustainable game making, and the studio's journey to empower other indies
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League of Geeks: "It's a very serious time for a studio of our size"
Co-founder and studio director Trent Kusters talks resilience in the triple-I space, Jumplight Odyssey, and the evolution of the Early Access scene
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Summerfall Studios on life after Stray Gods
We talk to the three co-founders about not wanting to be "the studio that does musicals" and how to cultivate a caring studio culture
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PlaySide on growing Dumb Ways To Die: "We just passed Pokémon on TikTok"
Ben Kelly and Ryan McMahon on the studio's future in original IP and helping the next generation of Australian devs
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The Australian games industry's journey back to a "complete healthy ecosystem"
Australian devs and trade bodies on how local games firms are tackling the challenges in funding, recruitment and more
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Studio to maintain some support on its titles to "ensure the continued existence" of its projects
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The Glory Society cancels Revenant Hill
"We are a cooperative, and we make decisions as a group. For this, this was the clear path to take for the well-being of the team, which is frankly more important than games"
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Cryptic Studios impacted by layoffs
Update: Spokesperson confirms "personnel changes" as part of Embracer restructuring, Cryptic to operate under DECA Games going forward
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The Longest Walk and Hercule Poirot: The London Case crowned at Scottish Games Awards
Lifetime Achievement award went to Mike Dailly
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EA Sports FC 24 on track to beat FIFA 23
The football franchise is expected to be in the "low single-digit growth" for the year
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Update: Around 100 staff were let go, revenue 45% below projections for 2023 following Destiny 2 poor performances
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Wave of departures at Six to Start, including Adrian Hon
Update: Layoffs were confirmed by the founder, a little over 50% of the studio is impacted due to restructuring from parent company OliveX
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Keeping Devolver’s spirit through challenging times
COO Graeme Struthers on regaining momentum, "doing really well in a market that's gone pretty soft," and why the indie label went down the IPO road
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Microsoft reiterates labour neutrality agreement following ABK acquisition
"Microsoft remains steadfast in our support of our current and future employees in whatever choice they make about their workplace and their representatives," Brad Smith says