Australia Games Week
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Fellow Traveller: "It's a lot easier to start a publisher than to sustain one"
Founder Chris Wright discusses being an indie publisher at a time everyone wants to be one, how the label's ethos has evolved, and LudoNarraCon 2024
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Prideful Sloth on making "games with heart"
John Northwood on developing cosy games before it was cool, the challenges of open development, and making games in Brisbane
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Why Witch Beam is staying small after Unpacking’s huge success
Sanatana Mishra and Mei-Li C. talk Tempopo, how Witch Beam's unusual structure favours sustainable game making, and the studio's journey to empower other indies
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League of Geeks: "It's a very serious time for a studio of our size"
Co-founder and studio director Trent Kusters talks resilience in the triple-I space, Jumplight Odyssey, and the evolution of the Early Access scene
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Summerfall Studios on life after Stray Gods
We talk to the three co-founders about not wanting to be "the studio that does musicals" and how to cultivate a caring studio culture
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PlaySide on growing Dumb Ways To Die: "We just passed Pokémon on TikTok"
Ben Kelly and Ryan McMahon on the studio's future in original IP and helping the next generation of Australian devs
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The Australian games industry in numbers
We explore the growth of Australia's video games market, its expanding audience and thriving scene of developers
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The Australian games industry's journey back to a "complete healthy ecosystem"
Australian devs and trade bodies on how local games firms are tackling the challenges in funding, recruitment and more
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Australia Games Week kicks off on GamesIndustry.biz this Monday
We'll be bringing you a whole week of interviews and analysis exploring the nation's thriving development scene